A cinematic comic book, a series of biff!-BAM!-whack! action episodes, all more or less impossible, surrounding the larger-than-life characters. I liked it in the same way I might like an arcade game: It holds your attention until you run out of quarters, and then you wander away without giving it another thought (…). The target audience is apparently 14-year-old boys and those who have not forgotten how to think like 14-year-old boys, a group that apparently includes millions of filmgoers who like to see stuff blowed up real good. I admired it as an example of craftsmanship, but what a lot of time and money to spend on something of no real substance.
Roger Ebert

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